Game Designer

Chimes

Genre:

AR Experience

Engine:

Unity 3D

The Project

“Chimes” is a 3-5 minute interactive augmented reality (AR) experience developed for HoloLens , designed as a museum exhibition piece on the topic “From Fiction to Science”. The experience takes place in a watchmaker’s workshop , where the audience, primarily targeting ages 12 to 17 , can explore the history of horology by interacting with various clocks and timekeeping devices. Initially conceived as an AR game, the project’s scope was later refined to an interactive ludic AR experience due to the challenges of building a full game within the short experience length.

 

This is a part of our 3rd Semester Mixed Reality Project on the topic “From Fiction to science.” The project was designed based on the topic “From Fiction to Science”. The project started with a lot of speculation about making a AR game. However, the team soon realized that it is difficult to build a game within this experience length. So reduce the scope and possibility, we decided to build an interactive ludic AR experience than creating a game.

Time:

2019

Team

Ahmed Adel Attaalla Salem – Game Programmer

Indiana Maria Acosta Hernandez – Concept Artist

Jorge Hurtado – Game Programmer

Manuel Figueiredo – 3D Artist

Rakibul Hasan Toor – Game & UX Designer

Salma Mouselhy – Game Programmer

My Contributions
  • Concept & Scope Adaptation: 
    • Adapted the initial AR game concept to a simpler, interactive ludic AR experience focused on horology due to time and scope constraints.
    • Led the development of the proof of concept on a small scope with a programmer and artists.
  • Interaction & Spatial Design: 
    • Defined interactions based on horology history, showcasing time measurement mechanisms (sundials to atomic clocks) through AR. 
    • Designed sample AR interactions and the interstellar watchmaker’s workshop space.
  • Narrative & Research: 
    • Designed a narrative conveyed through gameplay by presenting the history of horology through interactive elements. 
    • Ensured historical accuracy in interactions and functionality through research.
  • Sound Design: 
    • Incorporated spatial sound feedback (ticking, chimes, music) based on proximity to interactive timepieces.
Learnings

Working on “Chimes” provided me with valuable insights into AR experience design and project management:

  • Design & Scope Adaptability: Learned the challenges of building an AR game within a very short experience length (3-5 minutes) and the necessity of adapting complex concepts to simpler, more manageable topics for rapid user learning. This informed the decision to pivot from a puzzle-based game to an interactive experience to foster free exploration.
  •  
  • Engaging AR Interaction: Developed skills in designing interactive elements specifically for AR technology to maximize audience engagement within a brief timeframe.
  • Project Possibilities & Impact: Recognized opportunities for collaboration with experts (watchmakers, organizations) and museums to enhance the project’s potentiality and educational value.
  • Conflict Resolution: During the project, conflicts arose among team members regarding conceptualization and project management. I stepped up to resolve these conflicts through proper discussion, which helped me understand communication errors and improve my conflict resolution skills.
Gallery
Watchmakers workshop 4 Wireframe for Watchmakers Workshop Watchmakers workshop 3 Watchmakers workshop 2