Game Designer

Unition

Genre:

Idle Clicker

The Project

“Unition” is an idle clicker game concept for Cologne Game Lab, built around the theme of “Democracy,” where players balance power and freedom to achieve community success. The game begins with overthrowing tyranny and establishing democracy, then continues indefinitely as players face evolving challenges together.

 

The game starts with building trust and protesting against a tyrant to establish democracy. The player can be able to convince members of the society to collect support for them. The game doesn’t end when all the problems are solved; rather, it keeps continuing following the process of “Democracy” to face challenges together.

Time:

2017

My Contributions
  • Game Concept: Designed an idle-clicker (“Unition”) based on democracy, inspired by existing idle games.
  • System Design: Developed complex gameplay flows for democratic processes and game stability (protesting to becoming a tyrant).
  • Game Material: Created sample UI designs and a story-driven trailer for promotion
Learnings
  • System Balancing: Gained insight into balancing complex systems for democratic experiences.
  • Player Engagement: Learned the importance of events/calls to action for player engagement and effective pitching via trailers.
  • Theoretical Application: Applied political, psychosocial, and economic theories to gameplay, emphasizing NPC collaboration.