I’m from Bangladesh, currently based in Cologne, Germany. I’m passionate about crafting immersive worlds and player-centered experiences. I specialized in world-building, system design, game balancing, and experience design.
With over three years of experience in Game Design, including a background in media production, I have worked on multiple projects with multidisciplinary teams. My contributions include one shipped multiplayer title for PC and consoles and an F2P mobile franchise with over a million downloads.
Outside of design, I find immense inspiration in exploring art exhibitions, attending theater and performances, and continuously seeking new ideas to bring into interactive experiences.
Scroll down to check some of my projects!
A cozy automation game for automation curious and automation enthusiastic, with a blend of adventure.
I designed and iterated on game mechanics and systems, balanced progression, and owned key features, while supporting content delivery throughout the entire production cycle.
“Heroes of ’71” is a tactical shooter casual game, targeted for Bangaldeshi audience, where players defend against enemy raids as war heroes.
As a narrative designer, I contributed to narrative design, storytelling, and all social media marketing efforts for “Heroes of ’71,” driving it to over 1 million downloads in a week.
“Heroes of ’71: Retaliation,” the sequel to “Heroes of ’71,” focused on re-engaging the audience with new gameplay and characters while maintaining the franchise’s strong community connection.
My contributions included designing new narrative and planning a fresh marketing strategy, specifically emphasizing organic reach and community engagement.
An impact game developed for mobile platforms during the COVID-19 pandemic, designed to induce flow state and promote relaxation.
I led its development, designing core mechanics, narrative, and managing the project with Scrum.
This AR experience, created for a museum exhibition, immerses audiences in the history of horology, allowing them to interact with timekeeping devices in a virtual watchmaker’s workshop.
I designed this engaging and educational spatial experience, conducting thorough research to ensure historical accuracy in its interactive elements.
A 2D top-down game for young learners, it combines mini-games, simulation, and dynamic dialogue to tell a story of resilience in times of depression and propaganda.
I designed its gameplay, characters, and a dynamic difficulty system to engage players with ethical and historical themes.