Hi!
I’m Rakibul Hasan Toor – a game designer from Bangladesh, currently based in Germany.
My journey began in media design, where I explored storytelling through visuals, film, and interactive content. That foundation led me into the world of game design, where systems, narratives, and player experience come together. In my most recent role at Massive Miniteam, I worked on Oddsparks: An Automated Adventure, a multiplayer automation game released on PC and Consoles. I specialize in procedural world design, quest flow, and exploration mechanics that aim to create a sense of discovery and wonder.
Alongside my full-time role, I’m completing my Master’s in Digital Games (Game Design & Programming), where my thesis focuses on exploring the relatedness in interdependent companion agents in video games. My interest lies in finding design patterns and methods to develop personalized companion agents in the future.
I’ve had the chance to work on research-driven projects like DiSpielGeo and SOLVE, which shaped my thinking as both a designer and a problem-solver. These projects reinforced my belief in human-centered, experimental design that’s grounded in theory but focused on real impact.
What I value most is collaboration. I’ve worked in diverse, multidisciplinary teams, often within agile development environments, and I thrive when ideas are shared across different perspectives and disciplines. Outside of games, I find inspiration in art, museums, theater, and live performance—spaces that fuel my creativity and influence how I design interactive experiences.
Let’s build playful, meaningful worlds together!
Scrolling below, you can find “My journey” at a glance.
General Game Design, World building, UX Design, Behavioral Psychology, Player Motivation, User-Centric Design.
Worked in a Part-time student job, testing an IoT Smart app on multiple platforms in a LiveOps environment.
Started Master's in Game Design and Game Programming specialization. Working on the Project & Thesis on the topic of "Relatedness in Companion Design."
Analyzed hypercasual market trends to design and pitch new game concepts.
Studied and learned about problem-solving approaches, mathematics, and AutoCAD modeling to design Ships and Naval Vessels.